http://bugs.winehq.org/show_bug.cgi?id=22466
Summary: Zombie Driver: graphical glitches when using hardware vertex shaders Product: Wine Version: 1.1.43 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=27522) --> (http://bugs.winehq.org/attachment.cgi?id=27522) graphical anomalies in the game
In Zombie Driver (retail version, patched to 1.1.4) you can observe the following two issues when hw. vertex shaders are enabled in Wine: #1 all characters (a.k.a. zombies) in the streets have strange colors (white-pink/white-yellow) #2 grey lines are across the screen when in-game shadows are turned on.
The game is based on the Ogre3D engine.
Workaround: disable vertex shader support in winecfg's graphics tab.
How to reproduce the bug: After installation make sure you have the latest (1.1.4 as of writing) version of the game. Launch the game, a configuration window will popup. Start a new game by selecting 'Story mode': cruise the streets in your car until you come across some zombies >> watch them in strange colors.
Note #1: there is a demo available for the game (still at version 1.06), in which the issues are not present (using the same Wine version and configuration, of course). I suppose one of the changes in the game's graphical engine causes the glitches in the rendering. The issue can be observed from patch 1.1.1 onward.
Note #2: the game will automatically install OpenAL,DirectX,PhysX and some MS VC++ libraries. You need to set 'openal32.dll' to 'native' in order to start the game properly.
Note#3: if you have game version 1.1.1 or 1.1.2, I suggest upgrading to the latest, 1.1.4 version. The patch corrects some stability issues which can be observed in Wine, too (the game hangs in an early stage).
Fedora 12 x86 Wine-1.1.43 Nvidia 7xxx series card with driver 195.36.15