http://bugs.winehq.org/show_bug.cgi?id=35733
Bug ID: 35733 Summary: Startopia: Models render with weird and completely unexpected offsets Product: Wine Version: 1.7.13 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: billy65bob@gmail.com
Created attachment 47720 --> http://bugs.winehq.org/attachment.cgi?id=47720 biodeck view
Summary basically says it all. Some models don't render where they're supposed to, causing holes, floating "hair", graphical weirdness.
This happens irrespective of whatever values are assigned to "useGLSL", "AlwaysOffscreen", "StrictDrawOrdering", etc, or otherwise tweaking the "workarounds" flags available in the game.
It's as though things receive completely erroneous transformations, as it is possible to travel outside of the skysphere used for the stars, whereas this should never be the case; and it's not everything either, just some things.
startopia version: retail patched to 1.01B Wine: Git wine-1.7.13-186-g049f08f Driver: nvidia 334.21