http://bugs.winehq.org/show_bug.cgi?id=23048
--- Comment #5 from Ken Phillis Jr kphillisjr@gmail.com 2010-06-11 17:07:00 --- Created an attachment (id=28746) --> (http://bugs.winehq.org/attachment.cgi?id=28746) Fixme Patch to the state_pscale function.
I added a few lines to the pscale function that is causing all of the errors and found the following as output.
fixme:d3d:state_pscale Point size Problem, Initial Call: nan/1.000000/0.000000/0.000000 err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1511 fixme:d3d:state_pscale Point size Problem, Final Call: nan/1.000000/0.000000/0.000000