http://bugs.winehq.org/show_bug.cgi?id=32050
Bug #: 32050 Summary: Running Dragon age 2 with High resolution textures results in GL_OUT_OF_MEMORY errors Product: Wine Version: 1.5.15 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: xvachon@gmail.com Classification: Unclassified
When Dragon Age 2 is run with the high resolution textures pack (http://social.bioware.com/page/da2-patches), I get GL_OUT_OF_MEMORY errors in about 30 seconds in game and it crashes. Some examples include :
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexImage2D @ surface.c / 2747 err:d3d_surface:surface_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glCompressedTexSubImage2DARB @ surface.c / 2364 err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElementsBaseVertex @ drawprim.c / 48
err:d3d:buffer_create_buffer_object glBufferDataARB failed with error GL_OUT_OF_MEMORY (0x505) err:d3d:buffer_create_buffer_object Failed to create a vertex buffer object. Continuing, but performance issues may occur
Running the game with the highest DirectX9 settings (Medium, Anti-aliasing 16x) and High Res textures disabled works well on my system.
wine 1.5.15 Dragon age 2 1.04 with all DLC Nvidia 550 Ti 2GB Ram Arch Linux X64