https://bugs.winehq.org/show_bug.cgi?id=38138
Bug ID: 38138 Summary: Avencast: Rise of the Mage: invisible doors Product: Wine Version: 1.7.37 Hardware: x86 URL: http://www.gamershell.com/download_21404.shtml OS: Linux Status: NEW Keywords: download Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
As far as I see there are two types of doors in the game: the sturdy-looking wooden/metal doors are rendered properly, but the doors which look like a grate are invisible. Easy to reproduce in the demo, when you start the Training mission you're standing right in front of an invisible door. Press and hold <f> to highlight usable objects like doors and you should see the yellow outlines of a door, but the door itself is invisible.
Intro videos won't play (bug #10325) The game needs native d3dx9_36 (bug #36960).
In the terminal: fixme:win:EnumDisplayDevicesW ((null),0,0x135d4b8,0x00000000), stub! fixme:d3d:wined3d_device_set_software_vertex_processing device 0x165ac0, software 0 stub! fixme:d3d:swapchain_gl_present WINED3D_SWAP_EFFECT_FLIP not implemented. fixme:d3d:query_init Unhandled query type 0x4. fixme:d3d:resource_check_usage Unhandled usage flags 0x40. ...
Fedora 21 Nvidia binary drivers 340.76