https://bugs.winehq.org/show_bug.cgi?id=46005
--- Comment #6 from Anastasius Focht focht@gmx.net --- Hello Carsten,
--- quote --- I don't think this fix actually fixes the underlying problem. I came here experiencing the same problem with the Terraria Mobile server.
Based on this bug report I upgraded to Wine 5.0.1 and tried again. The error message is now slightly different, but it still crashes on start-up: --- quote ---
Your problem is a different, albeit valid, issue. This bug report is about an issue that appears *before* your issue. You wouldn't be able to get to your current crash without fixing that issue before.
There can be multiple (chained) issues that prevent an application/game from working. Just because this bug was resolved 'fixed' doesn't mean the affected apps/games are fully working. It just means they pass the point of original failure. Having apps still crashing, running into next problem is not uncommon. Meta-bugs "make app X to work" (fixing all issues) shall be avoided.
I've created bug 49449 ("Terraria Server (.NET 4.x) crashes with System.NotImplementedException NATUPNPLib.IUPnPNAT.get_StaticPortMappingCollection()") to track your issue.
Regards