https://bugs.winehq.org/show_bug.cgi?id=43932
Bug ID: 43932 Summary: Fallout 4 (Steam): Low detailed LOD exterior Meshes are rendered Inside interior cell Product: Wine Version: 2.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: winehq@spam.b2ag.de Distribution: ---
There is a bug where in Fallout 4 low detailed LOD exterior meshes are rendered inside interior cell. Screenshots of user "me." from inside the Museum in Concord: https://imgur.com/a/v91oI
If one toggles clipping and views it from outside, than it seems there is some artificial border which could well define which parts shouldn't get rendered. I highlighted the border in the following screenshot. https://imgur.com/a/0xXhu It looks like a real sharp shadow. Ground texture is the same on both sides of the border, only lighting differs hugely. Maybe we are lacking some vertex clipping of any form here.
One workaround is to disable LOD when inside of building by using "tll" (ToggleLODLand) console command. It will also disable distant LOD meshes outside of buildings. One needs to toggle it whenever entering or leaving interior cells, which makes it a quite annoying workaround.
I was using Arch Linux Wine 2.18-staging with dsound-sleep-patch and AMD R9 280X GPU with Mesa 17.2 at time of writing.