http://bugs.winehq.org/show_bug.cgi?id=12162
Roderick Colenbrander thunderbird2k@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|DUPLICATE |FIXED
--- Comment #3 from Roderick Colenbrander thunderbird2k@gmx.net 2008-03-23 13:23:38 --- I'd like to add a comment to this bug. The reason is that a DIB engine is not a magical thing that will make games fast. A couple of months ago I wrote http://wiki.winehq.org/DirectDraw in which you can read most aspects.
In short only games that use GetDC/ReleaseDC really need a DIB engine. Most games trigger the DIB stuff in ddraw because they require depth conversion. Even with a DIB engine such games might not be that fast. Most cases can be handled efficiently using OpenGL. This backend is fast if the right GL extensions are around.