http://bugs.winehq.org/show_bug.cgi?id=28343
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hoehle@users.sourceforge.ne | |t
--- Comment #2 from Jörg Höhle hoehle@users.sourceforge.net 2011-09-20 02:06:23 CDT --- 35545844 is DXT5, aka. the dreaded patented S3TC texture compression. The D3D guys will be able to tell you whether there's any hope that D3DXCreateTextureFromFileInMemoryEx supports that.
Many apps appear to use d3dx_36.dll when in fact they do not, because Wine redirects everything to _36, the others are stubs. Use WINEDEBUG=+loaddll to see which .dll is looked for initially. Then use only this one natively (presumably _26 here), not the _36 fallback. Then +loaddll will change and show that once native _26 is found and loaded, _36 is not sought anymore. Sometimes it's a little less obvious when the app is split across 2 .exe files, each of which linked against another d3dx_XY.dll SDK.