http://bugs.winehq.org/show_bug.cgi?id=15817
--- Comment #10 from kjella79@yahoo.no 2009-01-07 03:05:00 --- (In reply to comment #7)
Is this some kind of threading problem? Freezes seem to happen always just after application uses DLL_THREAD_ATTACH in DllMain function.
I never managed to track down the actual bug, but I don't think so. The game creates a new thread when you enter fights and the crash is somewhere in the fight setup so naturally they follow each other, but I don't think it's related to threading as such.