http://bugs.winehq.org/show_bug.cgi?id=31754
--- Comment #9 from Henri Verbeet hverbeet@gmail.com 2013-06-12 10:39:04 CDT --- (In reply to comment #8)
IIRC the app is passing an HWND_MESSAGE as focus_window, and wined3d was relying on SetPixelFormat to fail on that window to trigger the backup code path.
Assuming you mean swapchain_get_backup_dc() in context_set_gl_context(), that makes some sense, but I don't see how that would result in visible rendering.