http://bugs.winehq.org/show_bug.cgi?id=20591
--- Comment #8 from Jörg Höhle hoehle@users.sourceforge.net 2009-12-09 06:18:32 --- Created an attachment (id=25138) --> (http://bugs.winehq.org/attachment.cgi?id=25138) GL errors messages from the console triggered by the regression
But now players aren't displayed
Maybe it's the same issue with Lego Star Wars II on Intel. The regression is the same: commit 8a68f418dbea0967003818e5bbac10e5ffc22512 Author: Stefan Dösinger stefan@codeweavers.com Date: Tue Oct 6 20:59:44 2009 +0200 wined3d: Don't reserve clipping constants needlessly.
Since then in LSWII, the minifigs display without body, legs, arms, mouth or eyes on Intel i915 on Linux. Previously the rendering was perfect. Now only 3 pieces are rendered: the head (without eyes), the hair and the hips. Looks like ghosts moving. The parts that are now missing are the animated ones (legs move, eyes roll, body twists).
The attached log snippet shows: fixme:d3d_shader:shader_arb_generate_vshader HW VertexShader Error at position 218: "Too many parameter variables"
No regression on MacOS with nVidia graphics.
Using Ubuntu Intrepid. Beside that, I saw no other visual glitch in the app.