http://bugs.winehq.org/show_bug.cgi?id=27145
--- Comment #44 from Stefan Dösinger stefan@codeweavers.com 2011-12-01 17:08:15 CST --- Created attachment 37734 --> http://bugs.winehq.org/attachment.cgi?id=37734 A hacky depthbias test
The attached test demonstrates that in d3d9 clipping ignores the depth bias.
I don't see any obvious way to handle this. We could try to catch strange offsets like the -0.5 FEAR uses. However, bug 27264 looks pretty similar, and the D3DRS_DEPTHBIAS value there looks sane. I'll see if I find anything in the GL spec and the r500/r600 hardware specs.