http://bugs.winehq.org/show_bug.cgi?id=34658
--- Comment #3 from Travis Greenman cartman-2000@cartman-2000.net --- Created attachment 46833 --> http://bugs.winehq.org/attachment.cgi?id=46833&action=edit Console output, with gl error and nvidia-smi output.
Tested, also able to reproduce, seems like the game can only allocate around 512mb of vram as it crashes at ~800mb of vram used(roughly 300-350mb of that is used by X and the DE/apps on my computer.).
Tried using different offscreen rendering modes, and set the ammount of vram with the reg options "OffscreenRenderingMode" and "VideoMemorySize", but they make no difference.
Wine version 1.7.4 with Pulse and CSMT patches, on getnoo linux with the 3.8.13 kernel and 325.15 nvidia drivers.