https://bugs.winehq.org/show_bug.cgi?id=40801
Paul Gofman gofmanp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gofmanp@gmail.com
--- Comment #12 from Paul Gofman gofmanp@gmail.com --- I tested the game and could not reproduce the problem. Worked fine for me out of the box with current git Wine (no dll overrides, default clean Wine prefix). I was able to create a character and start the game and walk around initial area (tutorial). Do I need to do anything specific or use specific settings to reproduce the bug? Comments here and in App db suggest that it should have crashed right upon starting the game after selecting character.
Nothing has changed upstream in regards to vertex blending since this bug was open. So if the patch referenced above was ever helping, then it is not much likely that something fixed that in Wine, maybe something has changed in game client or the bug was related to some specific settings.
If I disable GLSL as suggested above for some reason unknown to me (set MaxVersionGL to 0x10000 and UseGLSL to 'disabled'), the game doesn't display a character on character select screen (only his weapon) and crashes after starting a game after displaying a lot of visual artifacts in a few frames.
If this bug was about problems with GLSL disabled, this is not really supported, as the message about keeping all the pieces suggests in Wine output. A lot of things can go wrong on that path these days.