https://bugs.winehq.org/show_bug.cgi?id=50950
--- Comment #4 from Zebediah Figura z.figura12@gmail.com --- My guess is that the crashes get less likely because DXVK performs UpdateSubResource() asynchronously [and therefore is stuck inside of UpdateSubResource() for less time]. We should do that in wine as well, although it doesn't leave me confident that there's not another bug keeping the game from synchronizing correctly.