https://bugs.winehq.org/show_bug.cgi?id=54578
Bug ID: 54578 Summary: Kerbal Space Program 2 (KSP2 0.1.0.0.20892) has missing textures with WINED3D Product: Wine-staging Version: 8.2 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: kolAflash@kolahilft.de CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
Created attachment 74119 --> https://bugs.winehq.org/attachment.cgi?id=74119 wine-stating-8.2 console output running KSP2 0.1.0.0.20892
Kerbal Space Program 2 (KSP2) has missing textures with WINED3D. (DirectX 11 game, AppDB entry for KSP2 waiting for approval)
Game version: 0.1.0.0.20892 (Steam BuildID 10624168) (first early access / beta release, 2023-02-24)
Especially the planets land surface outside the rocket launch area (fields, mountains, ...) seems to be transparent, showing outer space. Screenshot: https://user-images.githubusercontent.com/3355089/221281787-8e03c982-82fb-4e...
OS: Debian-11 GPU: Radeon RX 590 8GB (amdgpu driver) CPU: Ryzen 5800X (32 GB system memory) Problem was reproduced with wine-staging-8.2, wine-7.0. Problem also exists with Proton-Experimental (2023-02-24) using PROTON_USE_WINED3D=1.
I attached the console output of WINE. What else can I provide for debugging?
The fps are quite low with around 25 fps. But that seems to be a common issue. https://www.reddit.com/r/KerbalSpaceProgram/comments/11a4619/ksp2_performanc...
With DXVK the fps are even lower (extremely low at 8 fps). https://github.com/doitsujin/dxvk/issues/3268
It should be mentioned, that this game has a high GPU VRAM usage. It is using 70 % to 90 % of my 8 GB VRAM with WINED3D and 100 % VRAM with DXVK. (hopefully something that can be fixed by the game developers during early access)
Some people report slightly better performance when setting: WINE_CPU_TOPOLOGY=4:0,1,2,3 https://github.com/ValveSoftware/Proton/issues/6565#issuecomment-1444621213