http://bugs.winehq.org/show_bug.cgi?id=9509
Herman Fries baracoder@googlemail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |baracoder@googlemail.com
--- Comment #10 from Herman Fries baracoder@googlemail.com 2009-01-08 16:34:08 --- Still having the problem on wine-1.1.11. Using fglrx 8.10 with both Radeon X800XT and HD3870.
Patched the game like described in the Howto in the appdb
Wine output: $ wine shock2.exe fixme:mixer:ALSA_MixerInit No master control found on HDA ATI HDMI, disabling mixer fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 16 vertex samplers and 16 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8)
combined_samplers
fixme:win:EnumDisplayDevicesW ((null),0,0x32f634,0x00000000), stub! fixme:d3d:test_pbo_functionality >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Loading the PBO test texture @ directx.c / 3807 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x132ee0,0x132e68): stub fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x132ee0,0x132e68): stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x132ee0,0x132e68): stub fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 62 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 63 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
The performance is about one or two frames per second. Not realy playable.
Tried also to set the processor affinity using taskset -c 0 (some users described problems on dual core processors on Windows) but didn't help either.