http://bugs.winehq.org/show_bug.cgi?id=12444
Alexander Dorofeyev alexd4@inbox.lv changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |alexd4@inbox.lv
--- Comment #2 from Alexander Dorofeyev alexd4@inbox.lv 2008-04-21 14:27:38 --- (In reply to comment #1)
This problem got a lot better in 0.9.60. It still lags in many situations, but in contrast to previous versions the lags are now in fractions of seconds rather than multiple seconds. It's still too much for a frantic twitch-shooter like Serious Sam, but this was a huge step in the right direction; the game is almost playable now.
git-bisect could help to understand the nature of the probmem, see
http://wiki.winehq.org/RegressionTesting
Of course, in this case nothing did regress, on the contrary it improved, but same git bisect approach can help to isolate fix that improved it (by reversing the logic and assuming improvement in speed is "regression". If you find the commit which introduced the change, then, perhaps, it will become more clear what is to blame for this lag.