https://bugs.winehq.org/show_bug.cgi?id=55439
Bug ID: 55439 Summary: RPG Maker game crashes Product: Wine Version: 8.13 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: beta60sensei@mail.ru Distribution: ---
Created attachment 74999 --> https://bugs.winehq.org/attachment.cgi?id=74999 WINEDEBUG=+seh,+tid
Hi. I'm playing RPG Maker game and it crashes in some specific places with errors like:
Script 'Flash' line 112: Errno::EBADF occurred. Bad file descriptor - <STDUOT>
The developer of the game says: "seams to be a problem with wine running ingame scripts ... it looks like wine crashes every time I use console output for debugging in scripts".
But, if i run the game with WINEDEBUG, then it works fine without crashes.
There is no errors in terminal when crash occurs, but i will attach log of WINEDEBUG=+seh,+tid of the moment, when the game would crash if it were not running in the debug mode.
I'm using wine-staging 8.13