http://bugs.winehq.org/show_bug.cgi?id=33478
--- Comment #4 from Alex roboman2444@gmail.com 2013-05-23 21:09:44 CDT --- Sorry for the wait. The console for both Borderlands 2 and HARD RESET spit out err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1591
borderlands 2 full console output (ctrl-c'd the process) http://paste.debian.net/6159/
Also, i have noticed that the HARD RESET slowdowns only occur when there is a 2d UI element being drawn. Perhaps this has to do with a render to texture shader somehow erroring on compilation?