http://bugs.winehq.org/show_bug.cgi?id=33890
--- Comment #4 from Stefan Dösinger stefan@codeweavers.com 2013-08-21 07:01:55 CDT --- The version prior to 6560135c also have the first recursive SetCooperativeLevel call. The game works because there's no swapchain yet that could be destroyed, so ddraw doesn't destroy the application's window.