https://bugs.winehq.org/show_bug.cgi?id=38974
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Béla Gyebrószki from comment #4)
d3d9,d3d,d3d_shader,d3d_texture,d3d_surface log (uncompressed 350 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOTExEaTBzLUw0OHc
Trace (uncompressed 100 MB): https://drive.google.com/open?id=0B-tTbLKBl-tOaC1QS0IwblhpQms
The texture corruption is first visible in frame #318. Fbo from Call 680835 glDrawArrays(GL_Triangle_Strip,0,4) already contains the corrupted image.
Very nice Béla, thanks. Can I ask you for the same log + trace of a run without the bug?
The patch can't be cleanly reverted but commenting out the ARB_FRAMEBUFFER_SRGB entry from the gl_extension_map table should do the same (and if it doesn't that's interesting too).