https://bugs.winehq.org/show_bug.cgi?id=24701
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian@fds-team.de, | |super_man@post.com
--- Comment #16 from super_man@post.com --- Phoronix made an article and I found this by accident.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a893ac8869a0be08582f3b224d...
Only textures and surfaces increment vidmem and may return ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always succeedes, even when out of video memory. Fixes "Vampire: The Masquerade - Bloodlines" allocating resources until crash. Fixes "Age of Conan" allocating resources until crash. Fixes failing WINE test device.c test_vidmem_accounting().
So wine is doing it wrong?
There are also few other bugs that report out of memory errors + crash.