https://bugs.winehq.org/show_bug.cgi?id=38974
Bug ID: 38974 Summary: Red Faction Guerilla: texture smearing at the side of the screen Product: Wine Version: 1.5.11 Hardware: x86 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: matteo.mystral@gmail.com Regression SHA1: 152a09ce75b97b1139e358428cea2c371a8b6804 Distribution: ---
Textures in the game get smeared at the bottom and the right side of the screen in a width of ~50 pixels. This corruption appears only in mid-game, neither menus nor cutscenes are affected. This screencast demonstrates the problem: https://drive.google.com/open?id=0B-tTbLKBl-tOQnRvQXdOUDJ2ckU
Reproducible with nouveau/mesa-git and with Nvidia blob 340.76 as well. Disabling GLSL or reducing graphical detail level/running the game in windowed mode doesn't help.
Terminal output shows only fixme:win:EnumDisplayDevicesW ((null),0,0x33eda8,0x00000000), stub! fixme:d3d9:D3DPERF_SetOptions (0x1) : stub fixme:thread:SetThreadIdealProcessor (0x294): stub fixme:thread:SetThreadIdealProcessor (0x2a0): stub
The problem is present since
commit 152a09ce75b97b1139e358428cea2c371a8b6804 Author: Matteo Bruni mbruni@codeweavers.com Date: Wed Aug 15 00:38:23 2012 +0200
wined3d: Use GL_FRAMEBUFFER_SRGB when possible.
No demo available, please let me know if you need debug logs or further tests.
wine-1.7.47-196-g4e6e9a1 Fedora 22 32-bit VGA compatible controller: NVIDIA Corporation G92 [GeForce GTS 250] (rev a2)