https://bugs.winehq.org/show_bug.cgi?id=39347
--- Comment #3 from Stefan Dösinger stefan@codeweavers.com --- I don't really have anything new to add since wineconf, I've been busy with the Videos.
This may or may not help with live debugging: https://na.wargaming.net/support/Knowledgebase/Article/View/398/20/enabling-...
I noticed that if the bug happens in a real game, it'll happen in the same spot in the replay as well. (With the same wine settings. I never see the bug with ARB, only GLSL, and I never saw it with all native Windows libs so far)