https://bugs.winehq.org/show_bug.cgi?id=42495
--- Comment #1 from Sebastian Lackner sebastian@fds-team.de --- Thanks for the bug report.
Based on your log the application runs out of memory. My theory is that the game requires a lot of command stream blocks (used to transfer commands to the separate thread) when rendering complex scenes, and that it exceeds the available memory. To prevent that issue, we should probably limit the amount of blocks which are allocated for CSMT, or allocate smaller blocks to avoid wasting memory.
Could you please monitor memory usage with and without CSMT to confirm this theory, and to ensure that the application doesn't leak memory over time. (For CSMT, it is expected that memory usage increases when rendering complex scenes.)