https://bugs.winehq.org/show_bug.cgi?id=42099
Bug ID: 42099 Summary: Bedlam (indie game) renders 3D world upside down (DX11) Product: Wine Version: 2.0-rc3 Hardware: x86 URL: http://store.steampowered.com/app/261490/ OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
Created attachment 56616 --> https://bugs.winehq.org/attachment.cgi?id=56616 terminal output
This is an indie game built on Unity (4.5.x). When the game uses the DX11 renderer and you enter the 3D world of the game, everything is rendered upside down except HUD elements. The menus also look good.
With the DX9 renderer (disabled d3d11.dll) scenery is rendered correctly in the 3D world.
The following 3 lines were removed from the log to reduce it's size: fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not implemented. fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not implemented. fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.
Fedora 25 x64 (32-bit wineprefix, Windows 7 profile selected) OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 375.26