http://bugs.winehq.org/show_bug.cgi?id=11674
--- Comment #263 from Stefan Dösinger stefan@codeweavers.com 2012-12-20 10:30:01 CST --- Created attachment 42868 --> http://bugs.winehq.org/attachment.cgi?id=42868 wined3d: Use glBufferSubDataARB for dynamic buffer uploads
This patch implements Pierre-Loup's suggestion. It may or may not give you better performance with Nvidia's threaded optimizations. On my system performance is terrible with this patch and threaded optimizations, so I may have done something wrong in the patch - but I have no idea what that might be.