http://bugs.winehq.org/show_bug.cgi?id=19698
--- Comment #16 from Mr Nobody limited_choice@hotmail.com 2011-11-19 01:17:21 CST --- (In reply to comment #15)
(In reply to comment #14)
(In reply to comment #12)
This is your friendly reminder that there has been no bug activity for a year. Is this still an issue in current (1.3.2 or newer) wine?
...still present in 1.3.32 ; the crash at "Map properly initialized" (or another crash just immediately before that point) seem somehow related to dsound. If you install directx9 and push the winelib override dsound=native, the background music replay may stop working but then this particular crash seems non-evident and the game loads/runs correctly - can anyone confirm this behavior? (evident in bothe the direct2drive and gamersgame releases)...
Please attach a trace as indicated at http://wiki.winehq.org/Sound (set dsound back to builtin for the trace).
...diabolical I tell you ... when one attaches debug as per link above, the program behavior alters and the crash point changes..in fact, the crashing becomes erratic in nature, and doesn't always manifest itself at the same moment in time...(as opposed to without debug attached, wherein it crashes reliably every single time at the same place) ....
...to further confound things, I noticed 1.3.33 was out, so I just compiled and installed same, and it seems that things have changed again. For some reason, a native dsound.dll refuses to load...(??)...but that aside, using the builtin dsound lib no longer seems to pull a crash where I described ; now the crash is beyond this point of loading, and happens further in trying to start an actual game (it threw a vcrun error on one crash)...
...I can still grab/attach a debuglog as described if you like, but I might blow things away, start fresh, and look at all this again with wine-1.3.33 to see where exactly things are...'now'... something's changed..