http://bugs.winehq.org/show_bug.cgi?id=28678
--- Comment #4 from Henri Verbeet hverbeet@gmail.com 2011-10-12 12:04:04 CDT --- (In reply to comment #3)
Haven't tested that, I'm going to try to write a small app to test this. I don't really understand how it actually happens that the rectangle is obscured though. Is it based on Z-ordering of windows and ddraw->wined3d_frontbuffer has an attached Z-buffer?
We don't do anything special about this in ddraw/wined3d. From your description it sounds like the gray rectangle you're seeing is the dialog painting its background while it shouldn't (because of WS_EX_TRANSPARENT).