http://bugs.winehq.org/show_bug.cgi?id=17699
--- Comment #4 from Christopher Harvey chris@basementcode.com 2009-05-04 13:18:19 --- Created an attachment (id=20903) --> (http://bugs.winehq.org/attachment.cgi?id=20903) launcher window - look right?
I took a look into this bug. Turns out StackWalk64 is segfaulting somewhere inside stack_walk. I tried a quick hack to see if I could run the game anyway and made StackWalk64 return FALSE immediately. I managed to get to the launcher window, but running the game creates d3d9 pixel format errors. I'm a little confused about this because the game worked perfectly before, did they change their pixel format? I'm going to attach the pixel format logs, maybe it's just a problem because I'm using latest git. It's happened to me before.