http://bugs.winehq.org/show_bug.cgi?id=31701
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #21 from Xavier Vachon xvachon@gmail.com 2013-04-26 02:09:00 CDT --- (In reply to comment #20)
After some trying, I got the following:
1 d3dcompiler_43.Preprocess:
- the hack fixes the issue
- there are some problematic cases in the wpp like "test #test", so the hack
needs some further improvements, before it could get in, thought the game doesn't use this corner cases
2 d3dcompiler_43.D3DCompile:
- needs some hlsl parser improvements
3 d3dx9_36.D3DXFillTexture:
- the not handled format is D3DFMT_A16B16G16R16F
- simply returning D3D_OK for this format fixes the crash
As of today's wine (1.5.28), the GOG.com version of Alan Wake runs with a d3dx9_36 override. An override to d3dcompiler_43 is not necessary.