https://bugs.winehq.org/show_bug.cgi?id=55818
--- Comment #13 from Zeb Figura z.figura12@gmail.com --- (In reply to Zeb Figura from comment #12)
I managed to run the game now, and I seem to observe memory usage very slowly increasing while doing nothing but standing still in the spawn area. Of course it's hard to be sure that's a leak (or our leak) but it seems like a lead at least.
Hrm, no, all of the calls to VirtualAlloc() seem to be coming from the game itself, and the size of ntdll heaps aren't increasing. (Not that I've waited for hours, but if there were a slow memory leak I'd expect to see some increase in heap memory usage.) I suppose there could be Unix-side heap leakage, but I'm not seeing that increase either if the [heap] entries in /proc/#/maps are to be trusted.
Do we know that the leak is new? Is it possible that VM usage was just lower to begin with before?
Or, is there something I should be doing in game other than standing still, to reproduce the leak?