https://bugs.winehq.org/show_bug.cgi?id=40094
--- Comment #3 from Riccardo c10ud.dev@gmail.com --- (In reply to Sebastian Lackner from comment #2)
(In reply to Riccardo from comment #1)
Hi, do you have a traceback for this error?
I don't have the game, but its very easy to see that something is going wrong when adding traces to compare the result of "wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface), &wined3d_desc);" with the new values of the desc struct. It does not seem to handle mipmap levels correctly.
Patch 118966 should take care of this, can someone test it?