http://bugs.winehq.org/show_bug.cgi?id=36871
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |focht@gmx.net
--- Comment #1 from Anastasius Focht focht@gmx.net --- Hello Vincent,
are you sure about .NET Framework 2.0 requirement? The game is implemented using 'OpenTK' Framework (with requires .NET 2.0 or higher).
The GOG.com version installs .NET Framework 4.0 client profile on its own in clean 32-bit WINEPREFIX (without Mono).
If I dump the .NET metadata of 'Chronology.exe' with 'ILSpy' tool it gives:
--- snip --- [assembly: AssemblyVersion("1.0.0.0")] [assembly: RFIncludeNamespaceOn("RFLib.MonoGame", "MonoGame")] [assembly: RFIncludeNamespaceOn("RFLib.Android", "Android")] [assembly: RFIncludeNamespaceOn("RFLib.WindowsGL", "WindowsGL")] [assembly: RFIncludeNamespaceOn("RFLib.GLES2", "GLES2")] [assembly: RFIncludeNamespaceOn("RFLib.iOS", "iOS")] [assembly: RFIncludeNamespaceOn("RFLib.Flash", "Flash")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: AssemblyCompany("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCopyright("Copyright © OSAO 2014")] [assembly: AssemblyDescription("")] [assembly: AssemblyFileVersion("1.0.0")] [assembly: AssemblyProduct("Chronology")] [assembly: AssemblyTitle("Chronology")] [assembly: AssemblyTrademark("")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: ComVisible(false)] [assembly: Guid("d527be9a-8e38-4d7a-8586-ff94fcaac00d")] [assembly: TargetFramework(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")] --- snip ---
That shows it needs .NET 4.0
It runs not 100% stable but it runs ... (game menu, intro, gameplay). The mouse cursor is missing (another bug) but keyboard works for me.
Regards