http://bugs.winehq.org/show_bug.cgi?id=15868
--- Comment #88 from GyB gyebro69@gmail.com 2011-09-11 08:44:37 CDT --- (In reply to comment #87)
(In reply to comment #86)
I'd like to reflect on comment #76. That visual glitch is still present in Wine-1.3.28, but only when anti-aliasing is turned off. Now Wine supports multisampling, and I noticed that water appears correctly when anti-aliasing is enabled in the game.
If that's the case, setting "AlwaysOffscreen" to "enabled" may also work as a workaround.
Yes, with 'AlwaysOffscreen' set to 'enabled', water looks fine to me when Lara is underwater, whether AA is turned on or off.