https://bugs.winehq.org/show_bug.cgi?id=15255
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #7 from fjfrackiewicz@gmail.com --- Hi everyone,
GOG Galaxy appears to crash when downloading rather large games due to this function (MemoryWorkingSetList) being unimplemented.
A snippet of the terminal output just before GOG Galaxy crashes:
fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate fixme:virtual:NtQueryVirtualMemory (process=0xffffffff,addr=(nil)) Unimplemented information class: MemoryWorkingSetList wine: Unhandled exception 0x80000003 in thread d0 at address 0x72173d (thread 00d0), starting debugger... err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased err:seh:start_debugger Couldn't start debugger ("winedbg --auto 198 13432") (2) Read the Wine Developers Guide on how to set up winedbg or another debugger err:winediag:FILE_CreateFile Too many open files, ulimit -n probably needs to be increased fixme:ntdll:EtwEventUnregister (deadbeef) stub. fixme:crypt:CRYPT_VerifyChainRevocation Unable to find CRL for CA certificate
Wine Staging 2.3 (Wine Development doesn't have all the functions implemented to run GOG Galaxy as of yet).
In order to reproduce this crash, you will need to start downloading a game about 4 GB or larger and simply have Galaxy run in the background. I've done this several times now and every time I go to download a game 4 GB or larger Galaxy just crashes. Unfortunately, it does not give a backtrace when it crashes.
Overrides used:
vcrun2015 corefonts