http://bugs.winehq.org/show_bug.cgi?id=24746
Summary: Missing graphics in FBO OffscreenRenderingMode Product: Wine Version: 1.3.4 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: jkohen@users.sourceforge.net
Telltale Games, in particular the third season of Sam & Max and the Wallace and Gromit games, have missing in-game graphics when OffscreenRenderingMode is set to fbo and the graphics quality is higher than the default. Switching to "backbuffer" gets rid of the problem.
I have an nVidia 9800 GTX+ card and I'm using version 195.36.31 of the proprietary drivers. At the default quality all looks fine, but when I raise the quality to the maximum during in-game sequences I only see a film grain effect. The menus and some other animations (like the space images from Sam & Max 301 intro) display fine, but everything else is completely missing, I assume covered by some shader effect that becomes solid (but I don't know enough to make an educated guess).
On the other hand other games with film grain effects (from other developers), such as Penumbra Overture and Mass Effect, worked fine in fbo mode.
Unfortunately I'm at loss at what kind of detailed information I could provide to help developers diagnose this bug, but I can be of help with minor guidance.