http://bugs.winehq.org/show_bug.cgi?id=20041
--- Comment #72 from Starous starous@volny.cz 2012-10-26 10:56:09 CDT --- Created attachment 42261 --> http://bugs.winehq.org/attachment.cgi?id=42261 RC Cars -all,+winsock,+iphlpapi,+seh
Hi, I added new log with another debug settings. Log monitors five attempts to refresh network game servers list.
What is interesting for me:
1. It looks like it could be the same problem as there is no another game action after calling of GetAdaptersAddresses. (But there is no exception after calling GetAdaptersAddresses.)
2. But it may be also another problem - maybe related to IPv6 - ? According to logs - only the socket of af=23 (i.e. IPv6) is created and no another when game tries to join network multiplayer. But I expect the game is not supporting IPv6, at least according to network multiplayer menu items (there is only IPv4 address field, no IPv6).