http://bugs.winehq.org/show_bug.cgi?id=27879
Summary: Zombie Driver becomes unresponsive mid-game with shadows enabled Product: Wine Version: 1.3.25 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com CC: miegalius@gmail.com
Created an attachment (id=35669) --> (http://bugs.winehq.org/attachment.cgi?id=35669) terminal output
In Wine-1.3.25 Zombie Driver stalls in a matter of seconds after a new game was started.
Symptom: sound begins to stutter and framerate drops dramatically in a couple of seconds mid-game, the game hardly responses to keypresses. The game doesn't turn into "zombie" completely, if I press <Esc> several times I'm able to go back to the menus where the framerate and mouse responsiveness are okay. As soon as I resume the game, the issue is there again.
Workaround: disable shadows (in the launcher). The game offers 3 choices for shadows: none, normal, soft.
I can reproduce the problem with the following game versions: 1.1.2, 1.1.4, 1.2.2, 1.2.6 The demo, still at version 1.0.6 is not affected.
Regression testing pointed to:
6c5e109af7184ee557aa24c676cc78f3e92e6782 is the first bad commit commit 6c5e109af7184ee557aa24c676cc78f3e92e6782 Author: Ričardas Barkauskas rbarkauskas@codeweavers.com Date: Fri Jul 8 22:11:29 2011 +0300
wined3d: Introduce quirk for proper RGBA16 support.
:040000 040000 1fc08fe5e9148a2a9699c6c6edb6c042192a5072 4e9e3555ccd4a5892a60c2a4aff1d28ea2229a9e M dlls
The patch can be reverted cleanly on 1.3.25 and that fixed the problem. Author of the patch added to CC.
I'd like to add that this was the commit that fixed a long-standing graphical problem in the game: dark, diagonal lines appeared across the screen when shadows was enabled.
Fedora 15 Nvidia GeForce 250 / driver 275.21