http://bugs.winehq.org/show_bug.cgi?id=19523
--- Comment #8 from Raymond superquad.vortex2@gmail.com 2010-11-08 05:31:38 CST --- (In reply to comment #7)
Are y'all sure this is invalid? I bet there are games that have bad sound on Wine but not Windows because of this.
I still not able to implement multi waveoutopen because the index of voice cannot passed back to subsequent WOM_* function
http://bugs.winehq.org/show_bug.cgi?id=22143
Lemmix need multi waveoutopen since only wineesd.drv allow both music and effect to be played concurrently
There is also a bug in waveoutopen in wine too since it actually open the the device when flag is specifed WAVE_FORMAT_QUERY
If this flag is specified, waveOutOpen queries the device to determine if it supports the specified format, but the device is not actually opened