https://bugs.winehq.org/show_bug.cgi?id=39591
Josh winehq@iooioio.orion.uberspace.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #27 from Josh winehq@iooioio.orion.uberspace.de --- Thanks for fixing this. I just tested it with Wine 1.9.4 and can confirm that it works.
For some reason changing my OpenAL config didn't work via the home folder config file you mentioned (my distro is Linux Mint) but editing the global </etc/openal/alsonf.conf> did the trick.
Fun fact: The game sounded better in its broken state. I don't need to hear *every single* bullet and explosion (there's a lot of them) but wouldn't mind being able to follow the music more easily. (I'm still happy this is fixed. Thanks again!)