https://bugs.winehq.org/show_bug.cgi?id=40350
--- Comment #2 from Dmitry mittorn@sibmail.com --- Yes, PM_PlayerTraceExt has same workaround. So it is just luck that it works on windows? I'll check with this workaround in mingw later, i need to make sure that is will work with both mingw sides too, or leave it as is (and maybe add dynamic option for enabling workaround). I know that returning aggregate is bad idea, but it is not our solution. It was originally made by ValveSoftware in halflife code many years ago and used in big amount of proprietary code.