http://bugs.winehq.org/show_bug.cgi?id=2467
chr cr2005@u-club.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cr2005@u-club.de
nick ves vespenegeyser@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vespenegeyser@hotmail.com
dzs6w3@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dzs6w3@gmail.com
Lauri Niskanen ape@ape3000.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ape@ape3000.com
--- Comment #105 from chr cr2005@u-club.de 2009-04-19 14:27:56 --- I noticed something else ... while running with a lot of debug flags which made sc slow:
After selecting battlenet and when the login screen appears, I see that the background is properly drawn ... and then it fades out! (and not in)
I guess the last 'black' color is transparent and therefore all the rest of the battle.net GUI is broken.
--- Comment #106 from nick ves vespenegeyser@hotmail.com 2009-06-18 14:02:55 --- 5 years after it was first opened its still occurring? score one for starcraft :D still resisting the devs haha
its still occuriing in 1.1.23
--- Comment #107 from dzs6w3@gmail.com 2009-06-24 00:51:12 --- Items not being cleared, the black color instead of surfaces reminds me of a problem with flipping buffers and clearing the screen.
Perhaps Starcraft does its drawing of the battle.net menus in an unexpected way that prevents it from working correctly with wine's implementation of direct draw.
With the newest development (see previous post), I am curious to see what happens if wine is changed so that the the back buffer and front buffer are swapped. Perhaps we will get the background image (without text) of the battle.net menu.
I do not know much about this stuff, so I am currently unable to do this myself. Moreover, I do not know if it is even feasible.
Also, I think the battle.net menus work properly in Starcraft ran through cedega. Maybe we can see a diff of wine's implementation of direct draw with that of cedega. This is what I'm going to be doing since my ignorance will not affect looking at differences in code as much as trying to find the problem by just looking at wine's code.
--- Comment #108 from dzs6w3@gmail.com 2009-06-24 00:55:46 --- Well, there goes comparing cedega to wine. The direct draw code is not released with the cvs version of cedega.
--- Comment #109 from Lauri Niskanen ape@ape3000.com 2009-06-25 13:38:36 --- Shouldn't the importance be trivial or minor instead of normal? It doesn't look so nice, but it doesn't affect the game functionality at all. And it's only active on the menus, not on the game itself.