http://bugs.winehq.org/show_bug.cgi?id=14751
--- Comment #5 from Tobias Jakobi liquid.acid@gmx.net 2008-08-20 14:59:32 --- I just found out that the issue is dependent on two additional ingame setting: - pixel shader skins - shadow setting
The original issue was produced using no pixel shader skins and shadows set to low. However a multitude of other issues arise when fiddling around with the other ingame settings. For example simply setting PSS (pixel shader skins) to medium returns correct rendering of the bullettime effect. Blur effect is still broken, but appearance has also changed. Furthermore with medium shadow rendering gets broken as soon as a transparent object comes into view, like the windows in the hospital room. The screen is nearly black then. However switching into BT mode then produces a correct image.
Very weird....