https://bugs.winehq.org/show_bug.cgi?id=52090
Bug ID: 52090 Summary: New failures in d3d11:d3d11 in Wine Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: fgouget@codeweavers.com Distribution: ---
Running d3d11:d3d11 on the TestBot debiant2 VM used to consistently produce 70 failures. But on 2021-11-04 the failure mix changed and the count increased to a steady 77 failures.
The new failures happen in void test_fractional_viewports() and test_negative_viewports(). In typical unified diff style:
-d3d11.c:5926: Test failed: Got unexpected CPrimitives count: 3. -d3d11.c:5943: Test failed: Got unexpected CPrimitives count: 3. +d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479, 0), sub-resource 0. +d3d11.c:28242: Test succeeded inside todo block: Got 0xffffffff, expected 0xffffffff at (640, 480, 1), sub-resource 0. +d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479, 0), sub-resource 0. +d3d11.c:28251: Test succeeded inside todo block: Got 0xffffffff, expected 0xffffffff at (640, 480, 1), sub-resource 0. +d3d11.c:28188: Test failed: Got texcoord {8.43750119e-001, 1.56249881e-001}, expected {8.43750000e-001, 1.56250000e-001} at (3, 3), offset 1.25000000e-001. +d3d11.c:28242: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479, 0), sub-resource 0. +d3d11.c:28188: Test failed: Got texcoord {8.71093690e-001, 1.28906310e-001}, expected {8.71093750e-001, 1.28906250e-001} at (3, 3), offset 1.56250000e-002. +d3d11.c:28251: Test failed: Got 0xffffffff, expected 0xff00ff00 at (639, 479, 0), sub-resource 0. +d3d11.c:28188: Test failed: Got texcoord {7.51953065e-001, 2.48046935e-001}, expected {7.51953125e-001, 2.48046875e-001} at (3, 3), offset 4.92187500e-001.
https://test.winehq.org/data/patterns.html#d3d11:d3d11
A bisect shows that the new failures started with the commit below:
commit 26a53f674c234aaba4a85ec36bae48384899b705 Author: Stefan Dösinger stefan@codeweavers.com Date: Wed Nov 3 20:15:30 2021 +0300
wined3d: Emulate fractional viewports if GL doesn't support them.
This allows test_fractional_viewports to pass regardless of GL capabilies. I don't think we can get rid of WINED3D_PIXEL_CENTER_INTEGER (and add +0.5 in the client libs) due to vpos in d3d9 shaders.
Signed-off-by: Stefan Dösinger stefan@codeweavers.com Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org