http://bugs.winehq.org/show_bug.cgi?id=23599
--- Comment #4 from Marc Dequènes (Duck) duck@duckcorp.org 2010-07-12 13:48:16 --- You were right, enabling s3tc resolved the problem in the menu, so it is fully usuable now. I was able to start a new games, and the HUD is displayed better, but still the environment is hidden, a grey gradation instead of pitch black (look at the screenshot).
There are tons of errors like this: err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glDrawElements @ drawprim.c / 46 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Color attachment 0: (0x1868c0) WINED3DFMT_B8G8R8A8_UNORM 640x480 fixme:d3d:context_check_fbo_status Depth attachment: (0x185f40) WINED3DFMT_D24_UNORM_S8_UINT 640x480
In case it is a fbo-related problem in the driver, i switched back to backbuffer, to get a similar but no so greyish result, and tons of: fixme:d3d:state_wrap (WINED3DRS_WRAP0) Texture wrapping not yet supported