https://bugs.winehq.org/show_bug.cgi?id=42462
--- Comment #10 from Sean Pryor spryor@redhat.com --- An additional note, I was able to reproduce it without CSMT when toggling occlusion culling (it gives that message about wrong thread in the logs). Toggling it on then off again causes it to almost immediately eat the entirety of ram. I'm doubling back on the other tests to make sure it is the same problem.
Also, it's worth mentioning, the graphical glitches in the game without CSMT are legion