https://bugs.winehq.org/show_bug.cgi?id=42462
Les De Ridder winehq@lesderid.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@lesderid.net
--- Comment #14 from Les De Ridder winehq@lesderid.net --- I'm still experiencing this issue in 2.5 (with CSMT).
The average time between memory leaks seems to be dependent on both the GPU model and the graphics settings. For my friend, it will almost always start leaking aggressively in heavily populated areas. For me, the leaks occur seemingly randomly, not necessarily in heavily populated areas.
The game still has graphical glitches before the hang or when it can recover from the hang (e.g. flickering or invisible UI, missing textures).
Could this be reopened, or should I do some more testing on 2.6/2.7 (with/without CSMT) first?